THIS GUIDE WILL SHOW YOU HOW TO
- Link a pre-programmed light console project to PHOTON;
- Extract lighting fixtures IDs and Attributes;
- Merge predefined fixtures groups to optical markers;
- Assign lighting fixtures groups to optical markers;
- Automate lighting fixture movements with tracking data.
Completing the steps listed above will allow the lighting designer to fully use PHOTON and ALBION’s optical tracking features and show previsualization tool.
Since this product’s integration is built on lighting console project XML exports, the lighting designer will not have to reprogram lighting fixtures in the PHOTON’s interface.
Besides providing a WYSIWYG-like previsualization feature and interactive control over moving lights in 3D, the initial lighting fixture calibration process will also be greatly eased by this products integration.
Even once the console is connected to PHOTON, the lighting designer will still be able to work directly from the board and ride the pots to modify lighting patterns and change lighting fixtures assignations on the fly without having to deal with the media server interface.
This step-by-step document has been strictly developed for MA Lighting’s grandMA consoles product series.
PHOTON and the lighting console will communicate through the Art-Net or sACN protocol. Please make sure that both the server and the console are on the same network and that Art-Net or sACN is enabled in the grandMA network settings.
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