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Acronyms & Lexicon

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Acronyms

A

  • ACESAcademy Color Encoding System
  • APIApplication Programming Interface
  • ASIOAudio Stream Input/Output
  • AVAudiovisual

C

  • COPIDCopernic ID
  • CPUCentral Processing Unit
  • CSVComma-Separated Values

D

  • DCIDigital Cinema Initiatives
  • DMXDigital Multiplex
  • DPDisplayPort
  • DXFDrawing Exchange Format

E

  • EDIDExtended Display Identification Data
  • EGLUIEmma GL UI
  • ETAEstimated Time of Arrival

F

  • FATFactory acceptance test
  • FAT32File Allocation Table, 32-bit
  • FBXFilmbox (3D model format)
  • FOVYField Of View Y-axis: corresponds to the vertical angle of the Projector’s lens expressed in degrees.
  • FPSSystem’s current frame rate
  • FXEffect

G

  • GFS“Go Faster Stripe”
  • GPUGraphics Processing Unit
  • GUIGraphical User Interface

H

  • HDHigh Definition
  • HDMIHigh-Definition Multimedia Interface
  • HDRHigh Dynamic Range
  • HEVCHigh Efficiency Video Coding
  • HSLHue, Saturation, Lightness
  • HTTPHypertext Transfer Protocol

I

  • I/OInput/Output
  • IDIdentifier
  • IEMIn-Ear Monitor
  • IMAGImage magnification
  • IPInternet Protocol
  • IRInfrared

L

  • LCRLeft center right
  • LEDLight-Emitting Diode
  • LiDARLight Detection and Ranging
  • LoTPThe lowest value will take precedent once the DMX streams are merged.
  • LTCSMPTE timecode data encoded into an audio signal.
  • LXLighting

M

  • MIDIMusical Instrument Digital Interface
  • MJPEGMotion JPEG is a video file format that enables compression of each individual frame of a digital video, as a JPEG image.
  • MP4MPEG-4 Part 14
  • MSAAMultiple Sample anti-aliasing
  • MTCSMPTE timecode data encoded into a series of small “quarter-frame” MIDI messages.

N

  • NDINetwork Device Interface
  • NFSNot full screen: Photon GL Context is not covering the entire span of the outputs.
  • NICNetwork Interface Card
  • NVSNot Vertical Sync
  • NVZ“Invisible”

O

  • OBJObject (Wavefront 3D model format)
  • OpenEXROpen Extended Range
  • OpenGLOpen Graphics Library
  • OpenVROpen Virtual Reality
  • OSOperating System
  • OSCOpen Sound Control

P

  • PDFPortable Document Format
  • PHDPHOTON Data
  • POEPower over Ethernet
  • POVPoint of View
  • PSNPosiStageNet is a protocol designed to communicate the position of identified points in a 3D space.
  • PSUPower Supply Unit
  • PTPPrecision Time Protocol
  • PTZPan-Tilt-Zoom

R

  • RAIDRedundant Array of Independent Disks
  • RAMRandom-Access Memory
  • RGBRed, Green, Blue
  • RGB 4:4:424 bpp. Fully uncompressed. Automatically promoted to RGBA4444 when source has alpha (32bpp).
  • RT“Real Time”
  • RT GPUReal-Time Graphics Processing Unit
  • RURack Unit

S

  • sACNStreaming Architecture for Control Networks
  • SATSite acceptance test
  • SDISerial Digital Interface
  • SLACStructured Light Automatic Calibration
  • SMPTESociety of Motion Picture and Television Engineers
  • SSDSolid-State Drive
  • ST 2110SMPTE ST 2110 (professional media over IP networks)

T

  • TCPTransmission Control Protocol
  • TTLTime To Live
  • TVTelevision

U

  • UDPUser Data Protocol
  • UHDUltra High Definition
  • UIUser Interface
  • URLUniform Resource Locator
  • USBUniversal Serial Bus
  • UVUV mapping coordinates (U and V axes of a texture)
  • UXUser Experience

V

  • VCIVYV’s own uncompressed file format.
  • VFXVisual Effects
  • VLANVirtual Local Area Network
  • VNCVirtual Network Computing
  • VRVirtual Reality
  • VRAMVideo Random-Access Memory
  • VRecVideo recycler

W

  • WUXGAWidescreen Ultra Extended Graphics Array (1920 × 1200)

X

  • XMLExtensible Markup Language
  • XSISoftimage XSI (3D model format)

Y

  • YA164:2:0 + alpha, 16 bpp. Preferred for projection, natural scene content and most content in general: it halves the data rate by halving the color resolution in both directions. This works because the human eye perceives brightness (luma) much better than color. Also includes full rt-splitting support.
  • YUVLuma (Y) and two chroma components (U, V)
  • YUV 4:2:0 (YV12)12 bpp. Encoding system where the chroma channels are sampled at quarter the rate of luma.
  • YUV 4:2:216 bpp. Encoding system where the chroma channels are sampled at half the rate of luma. No Alpha Channel support.

Z

  • ZUIZoomable User Interface