Photon by vyv

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Meet the Maestro

The all-in-one media server for infinite possibilities

Compositing & Editing

PHOTON uses a very familiar editing and compositing interface that will be instantly recognized by users of popular editing and compositing systems. Here, however, everything happens in real-time on uncompressed media. It also includes professional-grade colour grading, a highly flexible effects tree including 3D particles, and many other tools to respond to almost any kind of on-site creative request.

Playback

Photon’s playback, based around VYV’s Codec Interface (VCI) file format, features consistent playback with zero spatial or temporal compression at extremely large resolutions. Different frame rates easily be mixed, and automatic frame blending allows for smooth slowdowns. VCI also allows for partial frame reads, enabling ultra-high resolutions beyond even the extremely large bandwidth delivered by PHOTON servers. Frame-accurate network synchronisation keeps full installations in sync and audio playback quality is assured via professional audio interface support.

3D Scene

PHOTON offers real-time 3D scene rendering that features projection coverage, a projector illumination heat map and simulation, precise shading, and real-time shadow visualisation. Creative directors and content designers can import 3D assets and preview the scene or stage instantly, side-stepping rendering times and allowing them to design and experience their show simultaneously.

The only way of discovering the limits of the possible is to venture a little way past them into the impossible.

From Arthur C. Clarke’s Three Laws

Vision

Tracking

VYV’s ten years of research and development have resulted in a true 3D understanding of the stage. PHOTON is aware of any moving or static object that the system needs to know about — the projectors, the screens, the cameras and the performers. Because tracking is an integral part of the system, it can also be used in the effects graph or to affect other features of Photon. The projection surfaces need not be rigid: cloth, flags and giant inflatables can now be projected on. VYV’s R&D also yielded the industry’s most efficient calibration process, requiring merely the press of a button to instantly calibrate cameras. No wanting necessary.

Projection

One of PHOTON's primary goals was to provide total flexibility and efficiency, using as many projectors as desired on a given surface with total precision. To achieve this, PHOTON features a series of automated functions including soft-edge blending, full 3D calibration (using VYV Constellation lines), and real-time alignment that makes calibration adjustments for projectors that are in motion (either accidentally or by design). All these re-calibrations can be executed instantly with the touch of a button.

LED & Flat Surfaces

PHOTON authors content surface-by-surface, independently of how outputs are managed. How an LED processor expects images to be laid out should not dictate how to author content. Which machine needs which content should also not be a concern. PHOTON’s integrated LED mapper allows for any number of quads to map between scene objects and processors, and Virtual Projectors allows for LED surfaces to receive content based on their position in space. Even keystones are easier in PHOTON and can be made simply, across several projectors and servers, with a single camera.

Any sufficiently advanced technology
is indistinguishable from magic.

From Arthur C. Clarke’s Three Laws

System

Network

A Photon-driven projection setup can handle large numbers of projectors and involves multiple PHOTON servers. But to the user, it feels like a single machine. That’s because the intricacies of synchronizing every aspect of the show across the network are all taken care of in the background - even importing media is done as simply as if only a single machine was involved, and PHOTON takes care of efficiently distributing content through its own peer to peer protocol.

Show Control

Photon has the built-in ability to control, and be controlled, by a whole eco- system of devices that are typically found in shows, through either MIDI, ArtNet, TCP or UDP. This allows for impressive flexibility in how such communication is made and what actions are triggered. An easy to use cue system allows for the recording of macro actions that can then be included on the timeline or associated to any button on any ArtNet device, MIDI device and more.

Hardware

The Photon architecture is used around the world on permanent shows and tours alike. Its ruggedness and reliability are second to none, and the Photon 4-HD/Photon 8-HD models output setup, combined with Photon’s flexible approach to live backups, make for cost-efficient live redundancy.

When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong.

From Arthur C. Clarke’s Three Laws